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Services

3D & Game Assets

Built for real-time worlds.

Coming soon

Props, characters and environments modelled, textured and optimised to drop into an engine. This dedicated production service is coming soon.

01

Props

Production-ready objects planned around scale, topology, materials and the needs of the target engine.

02

Characters

Character assets developed for a defined visual direction and real-time performance target.

03

Environments

Modular spaces and environmental pieces designed to build a coherent interactive world.

04

Optimisation

LOD, texture and export decisions prepared around the agreed platform and engine requirements.

A clear production path.

  1. 01Asset brief and technical target
  2. 02Concept and blockout
  3. 03Model and materials
  4. 04Optimisation and engine checks
  5. 05Packaged asset handover

Service opening later

The asset pipeline is coming soon.

Explore current services